8th ITAG conference - Interactive technologies within Education, Health and Disability.
Jue, 22/10/2015 - Vie, 23/10/2015
The Interactive Technologies and Games Conference (ITAG) is now in its eighth year. The ITAG 2015 edition will be held at The Council House in Nottingham on 22nd October 2015 – 23rd October 2015.
Held annually in partnership with GameCity, the aim of the conference is to bring together academics and practitioners working with interactive technologies to explore and innovate within the areas of Education, Health and Disability. We have a particular focus on the use of gaming hardware and software to implement accessible solutions, interaction design using new input/output devices and the increasing impact of ubiquitous computing on our everyday well-being.
The cost of the conference is kept deliberately low, to encourage attendance by not only academics, but also teachers, trainers, clinicians, members of the public, students, games and education companies with an interest in these topics. Dissemination of ideas is encouraged at the event, creating new opportunities and ideas for future projects and partnerships.
Keynote presentations
Thursday 22 October 2015
Interactive Technologies and Developmental Disorders: Differences, Needs and Rewards - Professor Kevin Durkin, School of Psychological Sciences and Health, University of Strathclyde
Engagement with interactive technologies is an essential and, for most people, inevitable part of life in the 21st century. Drawing on research with young people with autism spectrum disorder, ADHD, and language impairment, this presentation will consider some of the differences in the ways they use interactive technologies. Read more.
Friday 23 October 2015
Developing Natural User Interface Games for Health without Coding - Stephen Howell, Academic Engagement Manager, Microsoft
Making Games for research, health application (or just fun) does not have to be an expensive and difficult challenge.This presentation will show how the Xbox Kinect body tracking sensor can be programmed in a simple block based programming language (Scratch) to create compelling interactive user experiences. Read more.
Additional conference highlights to include:
- paper sessions and interactive workshops using technology and exploring various games
- an exhibition demonstrating applications of games for education, health and disability
- a community partner afternoon on Friday 23 October where practitioners will present their ideas and experiences on the impact of academic research
- a gaming hackathon jointly hosted with GameCity and The National Videogame Arcade, where participants will work together to develop an application that can benefit an educational environment.
For further information, please contact or visit our website http://itag.gamecity.org/
- Conference website